The Playroom
Product:
VR Game (6DOF)
Client:
Udacity
(VR Developer Nanodegree)
Deployed Platform(s):
Oculus Rift CV1
Summary
This project was a short VR game experience featuring a “Playroom”. It is a standing, room-scale experience developed in Unity for the Oculus Rift. This was the capstone project submission for my Udacity Virtual Developer Nanodegree course.
This VR experience conveys the concept of curiosity and is intended to evoke a child-like joy and playfulness from the player.
Key Features
The key project requirements that were satisfied included the following:
Use of appropriate lighting
Creating the intended sense of scale from the environment
Use of animations
Proper implementation of physics
Playing a video from within the game
Custom 3D model (created in Blender)
Gamification of the experience
Try it here
This project was privately submitted.
Development Notes
Unity Version 2017.2.0f3
SteamVR plugin v1.2.3
Poly Toolkit
Steam Audio plugin v2.0-beta.16
Asset Credits
Google Poly:
Living Room by Alex “SAFFY” Safayan
bloom 2 by Lintufriikki
Rug by Poly by Google
Android Robot by Anonymous
Police Car by Poly by Google
Bear by Brittany Mennuti
Bulldozer by Poly by Google
Cushions by Poly by Google
Baseball Bat by Poly by Google
BoxingGlove_L by Glen Rickey
BoxingGlove_R by Glen Rickey
Portal Companion Cube by Prateek Karajgikar