Reaction Speed Challenge
Product:
VR Game (6DOF)
Client:
Deakin University
(Graduate Diploma in VR/AR)
Deployed Platform(s):
Oculus Rift CV1
Summary
This project is a VR game experience featuring a reaction speed exercise, inspired by reaction tests that current athletes and sportspeople use. It is a standing, 6DOF room-scale experience developed in Unity for the Oculus Rift.
This was an assignment submission for my Development for Virtual Reality unit as part of my Graduate Diploma in VR/AR course at Deakin University.
Key Features
The key project requirements that were satisfied included the following:
Scripting
Sequence/State Management
Environment modification tool
Feedback cues (visual, audio, haptic feedback)
User Interface
Autonomous Simulation
Experience Loop
Try it here
The project can be found on my public github repo here.
Development Notes
Unity Version 2019.3.3f1
Using SteamVR plugin v2.5.0 (SDK 1.8.19)
Developed and tested on Oculus Rift CV1
Asset Credits
"Fitness Center" by Nova Shade (Unity Asset Store)
Audio (freesound.org):
“sf3-sfx-menu-select” by broumbroum
“Jingle_Win_Synth_06” by LittleRobotSoundFactory
“Complete Chime” by FoolBoyMedia
“Race Start Countdown” by JustInvoke
“Race Start” by JustInvoke
“Button 05” by JaredGibb
“Remix #2 of 35122___zin___Hip_hop_beat_1_95” by Timbre