Reaction Speed Challenge

Product:
VR Game (6DOF)
Client:
Deakin University

(Graduate Diploma in VR/AR)

Deployed Platform(s):
Oculus Rift CV1
Summary

This project is a VR game experience featuring a reaction speed exercise, inspired by reaction tests that current athletes and sportspeople use. It is a standing, 6DOF room-scale experience developed in Unity for the Oculus Rift.

This was an assignment submission for my Development for Virtual Reality unit as part of my Graduate Diploma in VR/AR course at Deakin University.

Key Features

The key project requirements that were satisfied included the following:

  • Scripting

  • Sequence/State Management

  • Environment modification tool

  • Feedback cues (visual, audio, haptic feedback)

  • User Interface

  • Autonomous Simulation

  • Experience Loop

Try it here

The project can be found on my public github repo here.

Development Notes

Unity Version 2019.3.3f1

Using SteamVR plugin v2.5.0 (SDK 1.8.19)

Developed and tested on Oculus Rift CV1

Asset Credits

"Fitness Center" by Nova Shade (Unity Asset Store)

Audio (freesound.org):

  • “sf3-sfx-menu-select” by broumbroum

  • “Jingle_Win_Synth_06” by LittleRobotSoundFactory

  • “Complete Chime” by FoolBoyMedia

  • “Race Start Countdown” by JustInvoke

  • “Race Start” by JustInvoke

  • “Button 05” by JaredGibb

  • “Remix #2 of 35122___zin___Hip_hop_beat_1_95” by Timbre