VR Escape Room
Product:
VR Game (3DOF)
Client:
Udacity
(VR Developer Nanodegree)
Deployed Platform(s):
Google Cardboard
Summary
This project was a VR “escape room” experience in which the player needs to collect and use items in the environment as a means to win the game and escape the room(s) they are trapped in. It was inspired by point-and-click adventure games.
This was a project submission for my Udacity Virtual Developer Nanodegree course. The original concept of the project was a “maze” as outlined by the course, however I used some creativity and imagination to turn the concept into an escape room! This still satisfied the project requirements and I ended up winning an Outstanding Project Award Nomination.
Try it here
This project was privately submitted.